Docs

Calyx mode & endgame stages

Replay previous endgame periods, set enemy HP, and override the battle lineup.

Calyx Mode(花萼模式)reuses stage data that SRTools has already synced — or that you imported with /json. Without that cached data, /calyx on reports there is nothing to load.

Previous endgame stages

Anomaly Arbitration(异相仲裁) has its own command:

/peak <period number>

/peak 1 switches to the first period; /peak 0 returns to the latest one. If the newest period doesn't show up after a version update, /peak 0 resets it.

Memory of Chaos(混沌回忆), Pure Fiction(虚构叙事)and Apocalyptic Shadow(末日幻影) go through Calyx Mode instead:

  1. Build the stage with Pick Enemy in SRTools.
  2. Sync it, then enable Calyx Mode in the in-game chat: /calyx on.
  3. Interact with any Calyx(花萼) in the game to enter your custom stage.

Custom enemy HP

  1. /calyx on
  2. /calyx modify <wave> <enemy index> <HP>

For example, /calyx modify 1 1 10000 gives the first enemy of wave 1 ten thousand HP.

Enemy HP in Anomaly Arbitration(异相仲裁) cannot be modified this way.

For damage testing(打桩伤害测试): create a custom enemy(自定义怪物)in SRTools, pick a suitable Stage ID such as 47, change its HP in game, and record the numbers with the third-party damage plugin veritas.

Overriding the lineup

/calyx lineup replaces the whole team used in Calyx battles, which lets it do what the in-game lineup screen cannot: more than four avatars, or the same avatar several times over.

  1. /calyx on
  2. /calyx lineup <avatarID...> — one avatar ID per slot, in order; repeat an ID to duplicate that avatar.
  3. /calyx lineup reset — clear it.

You do not need to touch the in-game lineup first. Avatar IDs are in the handbook(手册).

This is a for-fun feature(娱乐玩法). For normal play, build the team on the in-game lineup screen and leave this alone.

Original posts: previous endgame stages, enemy HP.